Manse Magnificent

Architect, build your own
Dungeons & Dragons 5E mansion!

Moon Birch Games presents Manse Magnificent, a supplement for Dungeons & Dragons Fifth Edition and compatible tabletop roleplaying systems. Manse Magnificent gives you a Cornerstone, a wondrous sapient item that evolves with your party from levels 4 to 13. The Cornerstone lets low-level characters enjoy the luxuries of the high-level magnificent mansion spell—without breaking the game.

A magical hearth

Your Cornerstone conjures a dwelling, or hearth, with comforts keyed to your level. At first this nurturing item creates only a lowly hut, shieling, or cabin. But as your Architect and companions rise in level, the Cornerstone creates in the Astral plane your very own own demiplane. In your household – in your villa, manor, estate – and (eventually) in your manse, you’ll feel comfortable, protected, and ready to face new adventures.

  • Construct your hearth anywhere, even deep wilderness, like a Bastion you carry in your pocket. At lower levels, the Cornerstone produces a physical structure. At higher levels, it opens a safe private space in the Astral plane.
  • Inside your hearth, relax with luxurious and infinitely customizable food, drink, and decor.
  • Meet the Host and other phantasms who cater to your needs like a five-star hotel staff – and, through their mysterious whisper networks, share wild planar gossip.
  • Customize your hearth and its protections as it evolves from a tiny hut (when your characters are level 4) to an incomparable mansion at level 13.
  • Define your staff, interior decor, and even the terrain surrounding your dwelling.

And there’s plenty to do:

  • Learn new proficiencies from lux, the mentors of the planes.
  • Delve into the Cornerstone’s origins by exploring the attic and belfry.
  • Research new spells using the deep knowledge contained in your library’s Illumined Traces. But beware the sanity-destroying revelations of the Dire Traces!
  • Each resident gets a private wing with specialty rooms like ambush schools, laboratories, apiaries, concert halls, and menageries.
  • Start a business and make money.
  • Make your hearth permanent (and if the ritual fails, well, get ready for some Wild Architecture).
  • Cavort in an Arena, an enormous place of grandeur like a harbor, fey grove, or volcano lair.
  • And with some good sleep and a full stomach, exit your hearth with an amenity – a temporary advantage in the outside world.

Don’t just settle for an inn. Make your night’s lodging magnificent!

Custom decor

Your hearth is what you make it! Set up your own wax museum, magic trinket workshop, heist room, or treehouse. Craft, research, train, meditate, garden, rehearse, and carouse. Each private room and lodge bestows amenities (buffs) keyed to your level. Some rooms give you invites to interplanar social clubs. And your demiplane has beautiful outdoor acreage. Design your landscape, play areas, and even grand arenas: fey groves, tournament tiltyards, or the Cherry Blossom Fire Mountain.

Adventure hooks

Rumor networks, interplanar social clubs, research libraries, cosmic teachers, memory tracers (for character development), scrying rooms, businesses that earn money and do social good — Manse Magnificent offers all of these to help you expand the roleplaying possibilities within your campaign. You can even make a hearth’s location permanent, advancing the common interests between your party and nonplayer neighbors.

Adjustable resource management

The hearth requires no more tuning than you want to put into it. You can detail your private suite down to the wallpaper pattern if you want, or customize your Host’s quirky personality – or skip all that and use the starter hearth we provide. There are no points to track and spend. Instead, the Cornerstone operates on a one-day cycle keyed to your character level. It’s easy!

Campaign protection

Careful design means the hearth’s magic has minimal impact on the campaign world. The 1-1-1 Rule keeps its magic manageable for your DM.

Flexible facilities

Rooms aren’t tied to your class or background — only to your level. Does your monk want a spa, or your barbarian sighs for a greenhouse? Set up your private suite as you like.

Moral support

A Cornerstone is a relationship. It’s not just a magical thing, but an entity that genuinely cares about you and wants to ensure you’re happy. It’s not a servant, not a stalker, but a supportive friend. That said, you can assign your hearth’s Host a more challenging or unconventional demeanor, but its default is cozy, supportive care.

A pocket home

Carry an entire Bastion in your pocket! Even in the remotest hinterland, your Cornerstone fills your belly and fluffs your pillow — and gives you personal staffers, laboratories, menageries, libraries, belfries, and more.

Level 4+ access

Don’t wait until you get the 7th-level spell magnificent mansion to start enjoying yourself. The Cornerstone grants modest room and board starting at level 4, and each time you level up, you’ll enjoy increasing luxury level, living space, magical abilities, and roleplaying opportunities.

Space to relax

The magnificent mansion spell gives you 50 10×10 cubes to stack like a toddler. Why? Why restrict the volume of your living space when that space doesn’t affect anything in the game? Whether you want a rehearsal hall with three tiers of balconies, a high-roofed gallery, or an underwater cavern with a sand sauna, your Cornerstone builds it on the spot. Trade in cubic bookkeeping for imaginative realm building.

Not needy

Your hearth isn’t a tamagotchi that requires constant upkeep. If you have to focus on the outside world for a while, nothing is lost and no one gets hurt. The hearth will be there when you get back. It won’t overshadow your campaign or distract from your adventuring.

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